Space Opera X

I have two versions of a fantasy iteration of my ruleset, the other pages on this blog; DARK FANTASY X and HACK FANTASY X. But the other great love of my pop culture life is space opera. Good, old fashioned space opera that's more like Flash Gordon and Leigh Brackett and Edmond Hamilton and E. E. "Doc" Smith than it is like the sequel trilogy of Star Wars, or Star Trek or whatever. 

I’m not talking about scientific rigor here.  We’ve got handwavy attempts to make artificial gravity and faster-than-light travel between the stars, and the fact that everybody looks a little bit like a man in (good) rubber mask or face-paint if they’re not just human.  We’ve got protagonists who fight with swords on spaceships. Empires and princesses and capes and rayguns in space. If this is the kind of setting and game that you think you’d like, this is for you.

SPACE OPERA X is meant to be swashbuckling, larger than life, borderline super-heroic action.  Realism isn’t really meant to be more of an issue than it is in your average Captain America or Batman story.  In fact, I've quite specifically decided to eschew scientific rigor; given that our current scientific models essentially say that FTL travel, artificial gravity, and other space opera standbys are completely impossible to do in any kind of practical way, they can only be explained by literally referring to magic.  Not in the "any sufficiently advanced technology is indistinguishable from magic" sense, but in the "no, it's actually magic, and requires space wizards to make it happen" sense.

The particular iteration of m20 was initially designed by me (and by designed, I mostly mean kit-bashed from existing elements designed by someone else) to be used in a custom Star Wars setting of my own design, set 1,000 years after the end of Return of the Jedi.  For various reasons, rather than continue with this particular exercise (which was mostly played out anyway) I decided to convert the whole thing into a custom setting, file the Star Wars serial numbers off, and graft some other classic space opera stuff into it as well.  Keep in mind, though, that since the system was originally designed to run Star Wars specifically, well, obviously that tells you a few things about what kind of aesthetic it’s meant to have.  

It’s also not meant to be specifically original.  It’s meant to be a generic homage to various well-known and well-loved tropes.  As Vox Day once said about Star Wars, "It occurs to me that there is probably a market for books, and even films, that 'continue' the story of SJW-infested properties in a traditionalist manner. What should the Star Wars prequels have looked like? How should the post-Jedi story actually [have] proceeded? I shall have to think on this further... about Star Lords battling for power in a galaxy far, far away."  In many ways, that’s exactly the point, but hey, if you’re going to do that, why not add in all kinds of other stuff while you’re at it?  It’s not exactly like Star Wars wasn't just pilfering pretty much everything that they could.  The Star Wars setting is clearly heavily derived from Flash Gordon, Dune and the Lensmen, with a plot that is a Frankenstein of The Hidden Fortress, Where Eagles Dare, and 633 Squadron.  There are episodes of the Clone Wars that are literally carbon copies of Godzilla movies, samurai and western movies, noir movies, etc.  And, y’know what?  It actually works well for it.  That breadth of influence hasn't made the setting any less workable; it's actually made it moreso.  Space Opera X is new, yet should feel very familiar to anyone who's familiar with tales of swashbuckling derring-do featuring laconic alpha male space cowboys who shoot first, space Templar-like warrior-monks who get into crazy martial arts sword-fights on space-ships, vast legions of faceless soldiers, and sassy space princess damsels in distress.  It may not feel exactly like such stories that you're already familiar with—and that's on purpose—but it should feel like those stories deconstructed... and then reconstructed all over again.  This time, all of the confusion over good and evil, black and white, what heroism is, who the good guys are, what a good guy is, what the dickens SJW dogma and political correctness has to do with space opera at all, etc. has all been washed away and what had become tired and disappointing is now a blank slate, ready to be made new, fresh and exciting again.

No comments:

Post a Comment