Tuesday, September 28, 2021

Iconics: Haul Romund

As the son of a third (and therefore landless) son of a Hillman aristocrat and a Timischer merchant's daughter, Haul Romund was born to a life of aspiration, ambition, class and education--but little material wealth. While some of his cousins (who he did not know) had wealth and privilege, Haul was forced to work for a living. He became an investigator for the secretive Shadow Division of the Hill Country Rangers, and distinguished himself to his peers (although much more discretely to the people of the Hill Country overall) in a number of harrowing cases. While still in his mid-twenties, he resigned his commission with a modest fortune earned, and moved for a time to live among his mother's people in Mittermarkt. While there, he met his investigative partner and best friend Olzek Rizadius and found himself pulled back into investigating and ending supernatural threats; albeit now privately and on his own terms.

He still maintains contacts with the Shadow Division, and has spent a fair amount of time in both Timischburg and the Hill Country, as well as the more prosperous trade cities of Baal Hamazi, especially Simashki. Still an athletic and powerful man with youthful yet hard and cynical features, Haul is close to 6'3". His skin is tanned from time spent active outdoors, and he has sandy brown hair and hazel-green eyes. His voice is clear although usually quiet. He's generally a serious and borderline humorless person who's seen too much to be chatty or frivolous.

Haul is built as a fighter, but he swapped the +3 to Athletics for the Animal Companion ability from the Outdoorsman. His animal companion is a monkey (uses cat statistics). At 4th level, his monkey will be reskinned into an imp to reflect his (slowly) growing experimentation with the occult.

Haul Romund

1st Level Fighter (modified minor ability)

Strength (STR): +3

Dexterity (DEX): 0

Mind (MND): +3

Athletics: +2

Communication: +2

Knowledge: +2

Subterfuge: +2

Survival: +2

Hit Points: 8

Armor Class: 15

Melee To Hit: +5

Ranged To Hit: +2

Magic To Hit: +5

Weapons: Longsword +5 to hit, 1d8+4 damage

2 daggers and a francisca: +5 to hit (melee) +2 (thrown), 1d6+4 damage

Longbow +2 to hit, 1d6+1 damage

Mail shirt and wooden shield

Other equipment as needed

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3rd Level Fighter (modified minor ability)

Strength (STR): +3

Dexterity (DEX): +1

Mind (MND): +3

Athletics: +4

Communication: +4

Knowledge: +4

Subterfuge: +4

Survival: +4

Hit Points: 12

Armor Class: 16

Melee To Hit: +7

Ranged To Hit: +5

Magic To Hit: +7

Weapons: Longsword +7 to hit, 1d8+4 damage

2 daggers and a francisca: +7 to hit (melee) +5 (thrown), 1d6+4 damage

Longbow +5 to hit, 1d6+1 damage

Mail shirt and wooden shield

Other equipment as needed

Spells: Banishment of Passing, Sickly Illumination of Tuma

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6rd Level Fighter (modified minor ability)

Strength (STR): +3

Dexterity (DEX): +2

Mind (MND): +3

Athletics: +4

Communication: +4

Knowledge: +4

Subterfuge: +4

Survival: +4

Hit Points: 18

Armor Class: 17

Melee To Hit: +11

Ranged To Hit: +10

Magic To Hit: +11

Weapons: Longsword +11 to hit, 1d8+5 damage

2 daggers and a francisca: +11 to hit (melee) +10 (thrown), 1d6+5 damage

Longbow 105 to hit, 1d6+2 damage

Mail shirt and wooden shield

Other equipment as needed

Spells: Banishment of Passing, Sickly Illumination of Tuma, Dormius Major, Eyes of the Mi-Go, Breath of the Ancient Star

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