Sometimes you have to play with stuff to really see how it works. I'm a little bit surprised, although I shouldn't be, that his To Hit score is +10 already at only 4th level. But with pretty much maxed out STR (for a human) and the Fighter class, well... that's the way it goes.
That isn't a problem, I'm just not 100% sure that that's the kind of combat vibe that I meant to have, where fighters are kind of glass-jawed, relatively speaking. They can get in there and kick some serious butt, but they still better think about something other than just running in and attacking, especially given that the hit points of lots of the monsters are going to be quite a bit higher than that.
Sigh. I'll think it through. Maybe there'll be an update 1.3 coming soon where either hit points are changed a bit, or monster hit points are deflated significantly. Maybe. I'm not 100% that I want to do that, but I'm also not 100% sure that I like the way it is now.
UPDATE: I did it. It wasn't as big a change as all that, so I just updated version from 1.1.1 to 1.1.2. For normal (as opposed to HARDCORE MODE) you don't get 2 hit points per level, you get 1d4 and you can roll the dice twice and take the better of the two rolls. This will give you an average of something a little bit higher than 3 or 3½, but not crazy. It turned Stefan's 4th level hit point total from 15 to 20, for instance. Five more hit points over three levels.
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