Saturday, November 26, 2022

Space Opera X Races

Back when Space Opera X was Ad Astra m20, I came up with a relatively long list of races. The truth is, however, that I haven't used a number of them at all and I doubt that I would other than as off-hand references or occasional plot devices. Let me briefly revisit that list. First, let's start of with the various cultures of Earth-descent humans.

Keep in mind that by "Earth Descent" I really mean American with some Northern European. These were the only Earth-Descent humans who went in to space and formed the vast numbers of Earth Descent humanity in Known Space.

Earth Humans

Bernese - The most protagonist of my peoples; although I see the Bernese Monarchy as kind of like Britain in the 1700s. The real protagonists are therefore the colonists of the various groups in my sector who are (although they don't know it yet) on the verge of breaking with the Monarchy and declaring independence. 

Revanchist Republicans - Although there are a number of other races that make up the Republic besides earth-descent humans, the largest plurality is a kind of much less masculine, more Beta subset of Earth humans who developed in a different area to the Bernese and for whatever reason became more like Democrats than like Men. For a number of reasons (mostly self-loathing), they are more likely to have admixed with xenohumans, so some odd physical traits are not uncommon among them. They do tend to be darker than the Bernese too.

Cilindareates - The Cilindareates are like the space Spartans and space Vikings; tall and Nordic, with a great deal of contempt for most other societies in space; although the reality is that they are bleeding people on the fringe worlds where travel and exposure is more common; too many go "abroad" to serve as mercenaries or for other reasons and find that life outside has more opportunity and possibility than within Cilindarete space. This is especially true for lower classes like the Perioeci and the helots, but it's true for full Cilindareates too.

Janissaries - The Janissaries are a bit mysterious, although genetically they cluster close to the Cilindareates, it's not sure exactly how they formed and diverged from them. They also have a strong warrior culture, although they also have a more individualistic and freedom-centered culture when not actively at war. Their "warrior culture" is more a pride in being prepared to defend themselves very effectively at need and constant readiness. Because of their history as slave-warriors under the latest days of the Marian Empire, some say that they are paranoid at being enslaved again. For whatever reason, their warrior capability is as famous as the Cilindareates, but because they aren't expansionary, or raiders, or otherwise bad neighbors, they tend to be seen more positively. They are also tall and Nordic-like, but are much more likely to have darker hair, and strange silver or gold-chrome colored eyes.

Dhangetese - As opposed to the Dhangetan aliens themselves; Dhangetese humans are the mixed race—but mostly Earth descended—peoples who live in polities that aren't actually ruled by a human ethnic group exactly. They are especially common in Dhangetan space, and by far the majority of those you'll find are from Dhangetan worlds, but there are some other worlds who have essentially the same kind of people, who came up with a blended (yet mostly) Earth-like genetic structure, with some xenohuman admixture. The tend to have darker skin, of various shades of brown, with brown hair and often light blue, green or hazel eyes. They also tend to have "European" facial structure. You ever heard of the Heck Horse? It was an attempt to breed modern horses together to come up with a phenotype breed that resembles the extinct tarpan. It's not a tarpan, its genetics are thoroughly modern. But by breeding various primitive horses together, it looks like what we think a tarpan would have looked like. There's been a similar effort with the Heck cattle, who are supposed to resembled the extinct aurochs. The Dhangetese aren't the result of any breeding project, but imagine that if they were, and the phenotype goal was the extinct Mesolithic Western Hunter Gatherer population of ancient Western Europe—that's kind of what the Dhangetese would look like. (Without all of the hand-wringing scientists who try to suggest that WHGs were "black" which is fundamentally so unlikely that it shouldn't ever have been mentioned. Especially if by "black" they mean "African-like.")

Xenohumans 

The most important xenohuman races are 

- Seraeans—pale whitish-gray skinned, white or silver eyes, and white or gray (or occasionally black) hair who hail from the Seraean Empire.

- Idacharians—an obsidian-black skinned race of xenohumans that are usually associated as a client or ally of the Seraeans, but who have their own culture and homeworlds. Their hair is also jet black, and their eyes are often strikingly bright; gold, purple, silver, or blue.

- Altairans—blue-skinned (of various hues) with hair that ranges from black, white, gray and various shades of blue, with blue or gray eyes. These are the first xenohumans encountered by expanding Earth-descent humans in the distant past, and there is a long history of the two of them being together during the Old Kingdoms of Marian Empire—although curiously, there's fairly little intermixing between them. Some small amount of Altairan DNA is found in the Dhangetese, but less than you'd think.

- Jaffans—extremely pale-skinned and dark brown eyed people with strangely brightly hued natural hair colors, like bright pink, blue, green, red or orange, etc. They make up a significant plurality in the Republic, and many have intermarried with the Revanchists of Earth-descent, making the immediate identification of one without a genetic scanner sometimes difficult.

- Psarians—with red skin that varies from a dark wine or brick color to bright "candy-apple", with black hair or various shades of red (usually darker than the skin) the Psarians also hail from within Republic space and are usually associated with the Revanchists. However, more of them have fled as refugees and refuse to get on board with the ideology of the Revanchists, so they are found in greater numbers as minorities in places that will take them, like Dhangetan space. In addition to their striking skin color, they tend to have irises that range from bright, fiery yellow to orange and even red.

- Others—I've mentioned a few others, like Ubrai, the green-skinned humans who can do some limited photosynthesis when hungry, to the Carinans who are adapted to heavy-G worlds, but realistically anything beyond what's listed above should be rarely appearing and there's no need to catalog them.

Aliens

No space opera is complete without some alien species, but I'm actually less interested in them than many might think. I like the stories of people and most of the aliens that I am willing to entertain are people-like to a greater degree than many non-space opera science fictions, where exploring the biology and psychology of aliens is a kind of esoteric bad habit that many of the authors have.

- Dhangetans—a kind of heavy-G alien that hasn't lived on heavy-G worlds for many, many generations, and have become weird, flabby, spiny, spindly-limbed mob bosses who breed by budding. Although physically they're nothing like them, in a political/social context, they're not unlike the Hutts in Star Wars.

- Cepheids—think Reptile from Mortal Kombat X. Often associated with the Monarchy as a client or allied race.

- Cetians—think anthropomorphic viper-fish. Also, mostly associated with the Monarchy, but more independent, and more likely to be found in any political arrangement on worlds that have large oceans in particular.

- Death Sages—these space undead were once xenohumans, but now that none of them live in the normal sense, they are possibly more alien than many honest-to-goodness aliens. Most of them are cybernetically modified, and are sometimes also called cyberliches.

- Grays—also sometimes called Reticulans or Zeta Reticulans aren't really a known race, or rather—everyone knows that they used to be around building things that still linger on many worlds as ruins, terraforming much of the worlds that are habitable today, and allegedly stocking them with primitive humans who developed into the various stocks of xenohumans millennia later. Few people think that they're still around; most believe them to be long extinct.

- Kusans—the half-sized "space rats" or "cockroach people" are underfoot across many worlds, especially more lawless ones like the many Dhangetan worlds. Covered in stiff fur, and having four spider-like eyes and mandibles, they are more inhuman than most, and are often seen as little more than pests.

- Skiffers—a humanoid alien with dermal scutes on their backs, and spine-like "hair" on their faces, they can sometimes be seen as "space orcs"; savage and not really quite smart enough to amount to anything much on their own, so they are enforcers and brutes for the Dhangetans.

- Reavers—humanoid aliens covered in short fur, with mane-like stiff hair and sharp teeth, the Reavers are in most cases, infamous as roaming pirates, and have a poor reputation among most humans and non-humans alike—although some individuals live in some of the frontier worlds apart from their more piratical Reaver Main area.

- Apes—gors, chimps and orangs are actually descended from Earth apes: gorillas, chimpanzees and orangutans specifically. Genetically modified many, many generations ago to be more humanoid and intelligent, they are rare, but still live in some places in the Rubicon Sector as individuals or even as communities. 

- Hulks—various notably large and strong aliens from heavy-G worlds. Includes Arcturans, Tearaxians, and Oerks. I don't really have much use for them except when I want to throw around the idea of someone being especially strong and scary looking.

Monday, November 21, 2022

Powertech Custom Outfits #1

I decided to take my outfit screenshots and outfit videos and combine them. The screenshots were higher quality (usually) than the videos. Why not just do them as slide shows where I can get shots in various more interesting places, in higher resolution, and have them show up on screen for about 5 seconds; 8-10 per outfit. Seemed like a better way to do the project than what I was trying. 

Anyway, I'm starting over without reference to what I did earlier anyway; this is Graggory showing off not only his deep spacer tan, but also a variety of concept outfits.

To be fair, while this is all one character in SWTOR modeling these concepts, realistically each outfit is kind of a separate character concept. It's not like we see Han Solo wearing literally the exact same outfit every time we see him in the movies, but it's also not like he's wearing something so completely different that you struggle to tell that it's him. The only exception is when he was a heavy coat on on Hoth, for understandable reasons. 

Wednesday, November 16, 2022

New characters

I probably have too many characters. I find that I'm enjoying playing the characters that I don't have to worry about recording more than the ones that I am recording, so I've been making a fair bit of progress with them. A few notes:

Based on how many I'm playing, clearly the bounty hunter, smuggler and agent are my favorite stories. I already knew that, but still. Based on what I like playing, clearly the gunslinger, sniper, vanguard and powertech are my favorite mechanics. Also not surprising. 

I decided that I needed one character for each spec for sniper and gunslinger in particular, since all three combat specs are variations on the DPS idea (I don't really care for tanks or heal in a solo player mode.) John (J'ohhn) and Luke (Lu'ukke) my originals from my first playthrough with each class in the Onslaught update, are a sniper and a gunslinger respectively, and they were both burst damage; a Marksman and a Sharpshooter. The other two specs are sufficiently different that I want one of my newer characters to represent each of them. I found that I had three snipers, although some of the new ones weren't set up as the correct specs. Because they were new, I could change them without missing out on much of using the new spec. 

I needed to start one more character, a gunslinger agent, to get the last gunslinger spec (dirty fighting, for the curious). That brings my total of characters up to 24; although keep in mind that many of them are either brand new or nearly so. I have 7 original "old" characters, who are full 700-level crafters, so I can't delete them even if I want to, without losing access to crafting skills. I have about 4-5 or so that I'm playing through but which are not being recorded, and a bunch that I am recording. To be honest, the new gunslinger agent that I started, I may well not record, because I'm in the middle of recording a pretty new powertech agent already, and playing an operative too. How many videos do I really need, anyway?

Anyway, it's a moot point. I'll play up to 10th level, fast travel to the fleet where I'll pull stuff out of the legacy bank, and then go back and start the story. I hit <esc> during the intro movie, so I'll get it all over again anyway. I guess that means I can welcome Saxon Hettar to the mix too.

I have a character named Gael (sadly, it occurred to me later that it's pronounced like the woman's name Gayle, but whatever) and now Saxon. If I were making even more characters, I'd need a Norman and maybe a Cumbric as names too.

Here's Saxon in his combat suit, which mostly obscures his face. Yes, he's a Sith—of the species, not the order—and yes, I picked one of the two options that doesn't have bone spurs or dangly fleshy tendrils. Sadly, BioWare have not offered us (yet) the opportunity to just use the Sith, Chiss, Mirialan and Rattattaki colors with just human faces, so we're stuff with weird eyes, tattoos, appendages or baldness. If I could make a human character, but mix in the Sith hair and skin colors, I'd have great Psarians, and if I could have Chiss but without the weird orange eyes, I'd have great Altairans. And if I could have Rattattaki without obligatory tattoos and with hair options on the white, gray and black side (and maybe the died options too) I could make my own Saraeans.


Note that my old Ad Astra file, which will eventually migrate into the new Space Opera X file, has 30 listed races, but most of them are too local or generally unimportant to be more than some color that would pop up here and there, if at all. Really only about half of them are ones that are "major" enough to really merit discussion.

Monday, November 14, 2022

Space Opera X

My Space Opera X setting has NO development whatsoever, other than what exists under the old Ad Astra name. Which is fine; it wasn't ever really my intention to do much to the setting other than tweak a few small details and otherwise leave it as is. 

One of the tweaks that needs to be done, however, is to rename the Carrick Grand Marches. Whether subconsciously or consciously and then I forgot, I used the same name as the Republic Fleet in SWTOR for this space-geographical feature, and I don't like that. I think I'm going to rename it to the Rodachan Grand Marches

I don't think there's anything else right now that desperately needs updating. What I do need to do is migrate my old Google Sites from Ad Astra to an offline source. Yeah, I think I'd like to go old-school and have it on a .doc file or something like that on my hard drive rather than "on the cloud." I may need to redo the map again (sigh) but there were a lot of other little minor errors that I'd discovered in the transfer of my map anyway. I also need to figure out how I'm going to organize the information. Single file per system, in folders by larger political grouping? Or something else?

I'm leaning towards documents that are geared towards a single political entity, but within them having each hex be its own page, or even a two-page spread if I use the images that I originally used on my blog (none of which I have permission to use, of course, but then again, this document is for me, not public consumption.)

It's funny that I initially envisioned the Rodachan Grand Marches, under their old name, as the "protagonist" area, and I now see it as a little bit of a strange place instead. The Temple is probably my protagonist area, now, while many of the other Bernese colonial systems started to grow on my more than the Rodachan Marches did. I actually think the Emerus Marches better encapsulates the Bernese as a "protagonist" people than the Rodachan people. Most of the other colonial systems are heading more towards independence, where the Rodachan is likely to have more "Tories" than the other colonies when real independence is eventually called for.

In any case, my Ad Astra setting has had a years-long protracted development, and some of the stuff that I worked on earlier doesn't really quite fit with the stuff I've worked on more recently, and it's possible that as the Carrick Grand Marches becomes the Rodachan Grand Marches, they'll get updated a bit to fit better, and will just be a bit tweaked. We'll see.



Friday, November 4, 2022

SWTOR to Space Opera X again

I've got 35 raw video files to go through and edit. Seven of them I recorded without sound. Sigh. I finally changed the hardware settings on OBS so that if I forget to put my headphones on, I still get sound on the recording too, not just in real life. In fact, now I have to specifically set OBS to headphones if I want to use them, which means that most likely I won't very often.

That's really frustrating, though. I've got a lot of video for several characters without sound; one of Codon Veile doing the last fourth of Coruscant, all of Mirabeau Tane on Ord Mantell, Anstal Tane doing the bonus series on Taris and some of Elemer Kell on Taris too. Really frustrating. 

And to think that I stopped recording Taul Kajak and Hutran Thanatos for less problems with audio than I have now. I probably really should just not even start with Mirabeau Tane and make him be another non-recorded character like the two Mirialan. I haven't edited even the first video of his. In fact, the more I think about that, the more I think that's a great idea that I should totally embrace. Not quite sure why I need to record two trooper stories at once anyway.

And I'm even—not for the first time—wondering if it's even worth it to record these playthroughs anyway, although I do find them fun in some ways.

But I'm going to give serious thought to ditching the Mirabeau recordings and just playing him as a more casual character that I don't have to stress about recording.

Anyway, what I'm really showcasing today is a few pictures I grabbed from torf, or TOR Fashion, a site that archives elements you can get in this game. It also allows for registered users to post screenshots of their custom character creations. In this case, the characters fade in to the background just a bit, though—I actually really like the way that he customized his Tatooine Stronghold to look like a rough and tumble market in a frontier town, or maybe a black market place ridden with scum and villainy. 

It really almost doesn't look like Tatooine either, but that's just because the main planet is on a strong daylight lighting scheme and this is a darker dusk lighting scheme.









I've always got too many things on my plate from a hobby perspective, but I'm still giving thought to some minor revisions to the Space Opera X setting; mostly just to get rid of names that I now realize that I either consciously (and then forgot) or subconsciously stole from somewhere else.

Not that that's the worst thing. As I may have mentioned about a year or so ago last Thanksgiving, more or less, when reading H. Beam Piper's Space Viking I discovered that Hoth was a throwaway reference to a space viking world. Lucas himself either subconsciously or consciously stole it himself.