Wednesday, November 16, 2022

New characters

I probably have too many characters. I find that I'm enjoying playing the characters that I don't have to worry about recording more than the ones that I am recording, so I've been making a fair bit of progress with them. A few notes:

Based on how many I'm playing, clearly the bounty hunter, smuggler and agent are my favorite stories. I already knew that, but still. Based on what I like playing, clearly the gunslinger, sniper, vanguard and powertech are my favorite mechanics. Also not surprising. 

I decided that I needed one character for each spec for sniper and gunslinger in particular, since all three combat specs are variations on the DPS idea (I don't really care for tanks or heal in a solo player mode.) John (J'ohhn) and Luke (Lu'ukke) my originals from my first playthrough with each class in the Onslaught update, are a sniper and a gunslinger respectively, and they were both burst damage; a Marksman and a Sharpshooter. The other two specs are sufficiently different that I want one of my newer characters to represent each of them. I found that I had three snipers, although some of the new ones weren't set up as the correct specs. Because they were new, I could change them without missing out on much of using the new spec. 

I needed to start one more character, a gunslinger agent, to get the last gunslinger spec (dirty fighting, for the curious). That brings my total of characters up to 24; although keep in mind that many of them are either brand new or nearly so. I have 7 original "old" characters, who are full 700-level crafters, so I can't delete them even if I want to, without losing access to crafting skills. I have about 4-5 or so that I'm playing through but which are not being recorded, and a bunch that I am recording. To be honest, the new gunslinger agent that I started, I may well not record, because I'm in the middle of recording a pretty new powertech agent already, and playing an operative too. How many videos do I really need, anyway?

Anyway, it's a moot point. I'll play up to 10th level, fast travel to the fleet where I'll pull stuff out of the legacy bank, and then go back and start the story. I hit <esc> during the intro movie, so I'll get it all over again anyway. I guess that means I can welcome Saxon Hettar to the mix too.

I have a character named Gael (sadly, it occurred to me later that it's pronounced like the woman's name Gayle, but whatever) and now Saxon. If I were making even more characters, I'd need a Norman and maybe a Cumbric as names too.

Here's Saxon in his combat suit, which mostly obscures his face. Yes, he's a Sith—of the species, not the order—and yes, I picked one of the two options that doesn't have bone spurs or dangly fleshy tendrils. Sadly, BioWare have not offered us (yet) the opportunity to just use the Sith, Chiss, Mirialan and Rattattaki colors with just human faces, so we're stuff with weird eyes, tattoos, appendages or baldness. If I could make a human character, but mix in the Sith hair and skin colors, I'd have great Psarians, and if I could have Chiss but without the weird orange eyes, I'd have great Altairans. And if I could have Rattattaki without obligatory tattoos and with hair options on the white, gray and black side (and maybe the died options too) I could make my own Saraeans.


Note that my old Ad Astra file, which will eventually migrate into the new Space Opera X file, has 30 listed races, but most of them are too local or generally unimportant to be more than some color that would pop up here and there, if at all. Really only about half of them are ones that are "major" enough to really merit discussion.

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