Monday, April 29, 2024

SWTOR Updates

Well, my playable schedule continues to be fluid, yet heavy. I’m playing quite a lot for various reasons right now. I feel like the seasonal objectives this week were pretty time consuming compared to what we’ve had in the past. It’s fairly easy and quick to kill a world boss with a dozen or so other players; less so to do a weekly area like The Black Hole or GSI. Of course, nothing says that I have to do the maximum amount of objectives every week. I’m not exactly worried about reaching the max level and unlocking all of the “stuff”, but it’d be nice to be done with it and go back to not worrying about it, and just progressing characters like normal again. I estimate that within three more weeks (Tuesday to Tuesday, since that's when the week's reset) I should be done with the season completely.

That said, I’m taking advantage of some of these things to get stealth extra grind done on some characters. There’s no reason Anstal Tane, for instance, can’t go do the Black Hole stuff, get extra XP for doing it, and accomplish a seasonal goal at the same time. In fact, because Anstal (and Hutran) have stealth, they are by far my first choices to do these long, tedious weekly type multipronged objectives, because skipping the trash mobs greatly increases the speed of accomplishing them. Anstal is on Hoth and is at level 78, so if this bumps him a level, it makes it all the more likely that he’ll hit max level before finishing Hoth. (Truthfully, if he doesn’t for some reason, I may put him on the bench and just grind some old heroics with him anyway. I think normally I’ve been hitting max level on Belsavis with the last two Mirialan characters I did; Hutran Thanatos and Taul Kajak. But because I’ve added some local heroics back into the rotation, I want to get it done sooner.) For whatever reason, Hoth is the last planet that I really enjoy playing; Belsavis is just kind of tedious for whatever reason, Voss has been giving me lag issues since the server updates and Corellia  is a pain to navigate. Maybe I really need to get to work on updating my rig so the lag isn’t an issue at least anymore.

So anyway, I hope to finish Anstal and Vant on Hoth here within the next week or so, and I’m also running around with Mirabeau on Tatooine. Gael is also due to go to Tatooine, and I’ve been enjoying him too much to stop, I think, so I may yet continue with him. I’m also grinding Heroics on Hutta and Ord Mantell with the characters that I haven’t really started with yet; some of them, who’ve been waiting their turn for a long time, are now getting ridiculously high level. Saxon Hettar is level 21, I believe, and he hasn’t even done his opening cinematic yet. At the rate he’s going, he won’t do it until he’s nearly level 30, and he may hit max level on Nar Shaddaa or something equally ridiculous. Not that I’ll complain. The level-setting that the game does means that playing any planet at any level is usually pretty fun, and it’s nice to have more abilities to choose from. I enjoy going back and doing old heroics on Ord Mantell or Hutta with higher level bounty hunters, agents, smugglers and troopers.

I’ve said before and I need to make a point of it, but I haven’t played my force classes much (other than Taul Kajak, who’s now in semi-retirement) so I should do a full planet with either Gandalf Grayhame (consular), Elemer Kell (guardian), Phovos Maledict (warrior) or Revecca (inquisitor) within the next week or two too. And I feel a little “guilty” that some characters that I quite like I haven’t played since I got back into the game, like Codon Veile, Vash Galaide, Wulf Hengest, and Haul Romund especially.

I don’t particularly care about how fast or when I get around to playing Embric Stane, my big boy mercenary, since I like Vant Galaide my normal mercenary enough. I’d get rid of Embric entirely, except that he’s my only body type 3 character, so I think it’s worth keeping him around. I just don’t care much about how fast I play him. I also don’t care much about Elemer Kell. I created him initially when Taul Kajak’s video recording was having problems, so he’s kind of a replacement for him. But I kept Taul Kajak anyway, and in fact just finished the game with him recently, and now I’m not recording with anyone. Elemer feels a bit redundant, except that he has a unique look (for my characters, anyway) so he’s also a keeper. Just one that I don’t care much about his progress. The reality is that I have too many open characters at once. I shouldn’t have created so many until I needed them, except that creating characters is sometimes more fun than finishing them, and I do tend to like the first act of everyone’s story better than the second and  third. (Keep in mind that the first act and prologue is considerably more than half of the actual story, and the second and third acts are only about half the length of the first.)

How to resolve? I think that realistically I can’t move everyone forward at once, but I am doing a bit more of that rather than simply focusing on one or two characters to exclusion. I do focus on three or so characters, but I take “breaks” by doing a few missions or a planet with another character who’s not my focus character. Right now doing Mirabeau on Tatooine is kind of my break, while Anstal and Vant are my focus characters. Gael has come from nowhere to become effectively a focus character too, but I’ll focus on him even more strongly when Anstal is done. I think I need to rotate and do one planet with a few out of focus characters. Like I said, I’m doing Mirabeau, a gunslinger trooper on Tatooine right now and I’m thinking I’d like to do Gandalf on Corscuant, Revecca on Balmorra, Phovos on Balmorra and Haul Romund on Taris as part of this rotation too, although not necessarily in that order. When Vant and Anstal finish up their stories relatively soon, I’ll probably move Wulf and maybe Vash in to their place as focus characters. Although maybe that’s too much Imperial; but I’ll still have Gael going on, and Mirabeau, Haul and Codon can all move into slightly tighter focus too to keep some more Republic stories going.

Realistically, I can make these plans, but what I’ll end up doing in a few weeks is anyone’s guess, because I may change my mind and my mood by the time it comes around. And that’s still too many characters to focus on at once. Three to four with a few others getting off and on attention seems to be doable, more than that isn’t.

Anyway, after that long prologue, what I really want to talk about briefly are my favorite planets. Favorite can mean a lot of different things; which planets do think have the most interesting premise or look, for instance, isn’t the same as which planets I think are my favorite to play. Alderaan is a pretty planet, for instance, but for various reasons I don’t really like doing Alderaan very much. I feel the same to a lesser degree about Voss. If I were just going on “where would I want to settle down and retire to, assuming that all the monsters and enemies weren’t actually there” then Voss and Tython, and maybe Ossus, Ruhnuk, or Odessen would be my favorite planets easy. The beaches of Ord Mantell and Rakata Prime would be nice vacation home locations too, and hitting Nar Shaddaa from time to time for a night on the town wouldn’t be completely remiss. The peaceful Great Plains of Dantooine are also really my speed, especially in the cliffy rock formations parts.

In terms of my favorites to play, however, I think Hutta, Ord Mantell, Nar Shaddaa, Tatooine and maybe Hoth are among my favorites.

I also think that Quesh and Hutta in particular have an interesting look. I know that they're supposed to be ugly planets, polluted and dirty, but conceptually, I find them very interesting. Ziost, Korriban, Vandin, and Elom are also planets that I quite like even though they aren't all normal planets in the usual sense, being just flashpoint destinations or ones in chapters, etc.

If I could create my own planetary environments with more of a lower level feel, I’d do Elom from the flashpoint, with its constant solar eclipse, and I think Onderon palette swapped to look more red instead of purple and green vegetation, and with Nar Shaddaa’s sky, would  make a great looking Dathomir. It’s kind of a shame that there are some great environments that are only late game editions or only available on flashpoints or operations. Copero is another nice one that has a kind of Lake Como feel to it, but until recently you could only get it in flashpoints. (Now there’s a stronghold there, but that’s not really playable either.)

Anyway, for today’s image, here’s Gael Heckett’s Tatooine outfit, since he’s about to start Tatooine as soon as I just do it. Although he’s already got cyborg “sunglasses” eyes, I like these goggles for Tatooine, as they evoke the bright nature of the desert planet. I do have one outfit that I’m completely redoing, but I have to wait until he gets to level 66, because it’s based on a chestpiece that you can’t equip until you’re that level. Luckily 1) he’s already level 58, and 2) the outfit is for Corellia anyway, which is many planets away still. Once I can equip it, I might consider going and just making his walk around and show off his outfit videos for the rest of the series. He’s already done Ord Mantell, Coruscant, Taris and Nar Shaddaa, and he’s wearing Tatooine, so I can do that at any time too. But Alderaan, Balmorra, Quesh, Hoth, Belsavis, Voss and Corellia (almost) are all ready to go; I just need to fly to those planets and make my outfit videos for them.



Wednesday, April 24, 2024

Agent companions :thumbsdown:

I've been watching an excellent playthrough playlist slowly by Blueflaime Studios of the Agent class. He's done a great job of editing the videos, and building cool looking looks for the character so that it's reasonably fun to watch.

https://www.youtube.com/playlist?list=PLSI_BbY-Qcxjce73Vyngvy8ZxwBTLiFcp

However... he flirts somewhat with Kaliyo. I expect most agent playthroughs do. I do not. I talked to her giving her the benefit of the doubt with my first agent character, Johhn, but Hutran Thanatos and Vash Galaide have shut down everything she's tried to do hard. If I could have killed her on Hutta and never made her a companion at all, I would have in a heartbeat.

I don't use her as a companion, I shut down all of her overtures at conversation in as insulting and clear manner as the game allows me, and I try to act like she's not actually my companion as best as I can. In fact, in my own head-canon, I dropped her off at Lord Grathan's with his experiments while on Dromund Kaas, and had her lobotomized, her body replaced with an artificial body, and turned into a drone. That's the only way that I would have actually accepted her on my ship if I were actually playing this as a TTRPG instead of a CRPG.

That may sound harsh, but she's the worst. She's a narcissistic sociopath and a constant liability to the mission and the crew of the agent. How in the world we're supposed to believe that he really tolerates her, much less romances her, is just absurd. I know that the point of Robocop movies is the humanity of the cyborgs comes through in spite of everything, for better and for worse, but honestly that's kind of stupid. Kaliyo has been Robocopped, and she's not going to reappear, she's going to remain a lobotomized drone.

Even Raina Temple, who after being customization swapped with a prettier white girl with girl hair isn't that wonderful. She's reasonably cute, but she also threw her father under the bus for saving her life, which is—needless to say—an unlikeable trait. Then again, this is an Imperial character, and the Empire isn't supposed to be the good guys. On a whim, I turned on the "show dark side corruption" toggle for Johhn just now, and he looks pretty ragged, indicating that I've not really made a lot of "nice" choices, I guess, while playing him.



Monday, April 22, 2024

SWTOR Updates

I've been playing a fair bit. I haven't done any of the bounty week this week, and now it ends tonight. Seasons has, on the other hand, messed up my normal progress plans a bit, but I'm still making pretty good progress. Here's what I've done since I last made a progress report:

Anstal Tane: Has finished Quesh and is ready to go to Hoth. Although I have cold weather outfits for Anstal, I think I won't use them. He's been consistently wearing the biker outfit the entire game, and because it does include a black leather jacket, I think it's still good enough for being out in the snow. 

I have tinkered slightly with his outfit, though, to try and get it to look more like what I want. I swapped his pants for some that look like blue jeans, and I swapped his gun for a world drop that looks like a 1911, sorta. I actually also got two world drop sniper rifles that have this same look, and they're short for sniper rifles. They're really good-looking rifles. They dropped for Vant Galaide, my mercenary, though, which is strange. I think I'm going to send one each to Codon Veile and J'ohhn and figure out where I want to use them. They're too good to get rid of.

Vant Galaide: Has also just finished Quesh, and is ready to go to Hoth. Both of these two characters are level 75 so I hope that while on Hoth they'll reach level 80, and then I can stop playing exploration missions, Heroics, the planetary stories, etc. I've actually been getting back into Heroics with most of my players as they play through the planets. I find that most Heroics aren't nearly as tedious as, say, a Flashpoint would be, and other than on the first few planets, I don't know or remember many of them very well. Some of them I've only rarely played. Also, if I throw in most of the Heroics I'll hit max level earlier, which means that I can "relax" after that and just play what I want to without worrying about grinding.

Anyway, with the Heroics thrown in on Hoth, that makes it even more likely that I'll hit level 80 before leaving Hoth, and when I go to Belsavis afterwards, I won't have to grind anything that I don't want to. For the up and coming characters, who aren't as far along, that'll happen even sooner. Speaking of which...

Gael Heckett: My latest favorite character to play is Gael Heckett, a "sunglasses" cyborg pyrotech playing the smuggler story. I just finished Nar Shaddaa with him, minus the bonus series, and he's somewhere in the mid-50s for level. I'll probably do the bonus series when I'm not working later today and then rest him for a little while so I can play someone else. I played around with his Nar Shaddaa outfit (he's one of the ones who has a separate outfit for each mainline planet), changing his helmet (because his hair clipped through in the back) before eventually deciding to mostly just hide his helmet anyway. Because he's a powertech, this is an armored outfit, but most of his others to date have been more typical smuggler looking ones. His Coruscant outfit is a particular favorite. I actually will need to go back to Coruscant to do stupid Corso's stupid cousin mission too, and I'm picking up the seeker droid and macrobinoculars while I'm there. Not that I intend to play through those missions, necessarily, but I do think it's worth picking them up so you have the equipment, and then untracking the missions so that they're not in the way. Although given that Tatooine would be his next planet, and Alderaan after that, maybe it'd be worth it to do them while I'm there anyway. We'll see.

Mirabeau Tane: Although I didn't take that name super seriously when I created it, I do kind of regret it now. Oh, well. It's not worth spending cartel coins to change your name, appearance or any of that jazz; so whatever you pick at character creation I'm stuck with. If nothing else, it reminds me of my Texas background. (Mirabeau Lamar, the second president of the Republic of Texas and namesake of the 5th grade school I went to, not the French Revolutionary scandalous figure. As an aside, Mirabeau Lamar had a cousin named Gazaway Bugg Lamar. That's even weirder.) Mirabeau is a gunslinger cyborg playing the trooper story as a kind of special agent rather than an army guy; more of a Republic James Bond. He's just starting Tatooine, and I haven't played much of him since coming back to the game, but I like his mechanics pretty well. 

Vandal GuentA new character I just created, but won't play with for some time. He's a vanguard, but playing the smuggler story. I also have Kar Tanus (a powertech playing trooper) and Saxon Hettar (a gunslinger playing agent) that haven't started the game really at all, although I'm still doing random killing and heroics to grind them up a bit before starting them. I also have Beorn Hengest, a sniper playing bounty hunter who was in the same boat, but I actually did play him just a bit on Hutta, so he's not literally at the very beginning, just close to it. Pretty much all of these are not ready to play yet; I refuse to advance them in the story until I finish off someone else playing the same story, so Anstal for Vandal, Mirabeau for Kar and Vant for Beorn. Saxon I could play, since I did recently finish an agent story with Hutran Thanatos, but I haven't gotten around to it yet, and I've got other things to do so that's fine. I'll probably do Vash Galaide first anyway.

Others: You'll notice that I don't have any of my force-using characters in this rotation. I should think about getting some of them moving again too; I did just finish Taul Kajak not that long ago, my Jedi Sentinel playing the Knight story. I also have Elemer Kell, a Darth Maul like Jedi Sentinel playing the Knight story. Because I just finished the Knight, he's probably the one I'm the least interested in advancing right now. I also have Gandalf the sorcerer playing the consular story, Phovos Maledict, the sith juggernaut playing the warrior story and Revecca Arden, a sorceress playing the Inquisitor story. And I think I'll take my last character slot to create a male inquisitor using the assassin class.

But I've also got a lot of other characters I haven't played much of sitting there waiting for their turn too; a powertech agent, a vanguard hunter, the big boy mercenary, a sniper trooper and a mercenary smuggler. I think my goal will be to finish up Anstal, Vant and Gael (and maybe Mirabeau too) and when I finish one, slot someone else into that place, and keep about four characters in pretty ready rotation. However, when I need a break from my regular rotation characters, maybe I'll play a bit with one of the others so they don't feel too stale. Eventually, they'll all get slotted in, but I have too many characters, so it may not exactly be super fast.

I imagine, just because I know myself, that I'll prioritize the tech class stories first, because I tend to like them better, and I like playing them better too. So even the newest created tech class guys who haven't even done their opening cinematic yet might pull ahead of my force users, maybe. While I know that I should finish, or at least slot one or two of those force users in to replace my tech characters as they finish the story, I'm more excited about going back to Codon Veile, Wulf Hengest and Vash Galaide instead as the next batch.

The other thing that's still lingering out there is what happens to characters when they finish the original story? Maark is the farthest along, having finished pretty much all of the story to date, I think. I'm occasionally grinding reputation on Ruhnuk, not because I really enjoy it, but because I want those reputation armor pieces. Mat Thew is ready to go to Ziost. Most of the rest of the finished characters still have story missions on Ilum or Makeb to complete. Luuke is almost done with Makeb and could start the Shadow of Revan stuff on Rishi and elsewhere. He's actually done the flashpoints on Manaan more than once, because it's one that you can do for Seasons credit a lot, but not in order and not part of a story playthrough. He still needs to wrap up the last few missions on Makeb and then play the four back to back (to back to back) flashpoints so he can officially go to Rishi. 

To be honest with you, though, once I finish the main stories and have the characters at max level, they go into semi-retirement and I don't really care about their post-story stories much anymore. I do eventually want to play through much of that stuff, but it isn't nearly as engaging as the main stories are. I don't like what it does to your companions and interface, and because most of those characters are pretty regular crafters for me, I don't really want to lost access to their heavily leveled up companions for a time.

Anyway, here's Elemer Kell in a "vacation mode" outfit, and Maark in a "Jedi commander" pseudo-military look. I've said many times before that I don't really like the look that Lucas settled on for Jedi starting with the prequels, which before that point had been Obiwan in disguise on Tatooine, wearing typical Tatooine peasant clothes, not any different than what Uncle Owen wore. Few of my force-using classes dress like Star Wars Jedi or Sith, because I don't much like their cloistered Buddhist temple monk look.




Wednesday, April 10, 2024

Credits in SWTOR, money in SOX?

I've used credits in SOX, not because I think it's a great name for a currency, but because it's generic enough that you know what it means without thinking about it. It's also what Star Wars uses, of course, but then again, it's not unique. For what it's worth, I checked because I couldn't remember, but Star Frontiers and Traveller also use credits as the unit of currency. I also checked Star*Drive, and the currency there is the Concord dollar. OK. Although something like a Concord dollar maybe sounds a little bit more realistic, it also requires you to notice it, whereas credit is unnoticeable. You just accept it without thinking about it. I think I prefer that.

But I had to think about it. In the real world, currency always had names. And if you drop the Concord in actual practice, most of the time, and just say dollar, then it works. We do that here; technically our currency isn't the dollar, because other nations also use dollars that they print and which have different values, like Canada or New Zealand. Its the United States dollar, and it trades on the currency market as USD, United States Dollar. And, in Star*Drive, I presume you just quote things in dollars, you don't go out of your way to say Concord dollars all of the time. 

But I still think I'll stick with credits.

Credits are a big deal in SWTOR, of course, although there's all kinds of drama about inflation and an oversupply of credits in the system. In my experience, the best way to consistently make decent credits is to craft Advanced V-9 Seismic Grenades and sell them at market price, which usually ends up being about 200,000 Cr each, more or less. I've managed to sell them for up to 350,000 a pop, but not frequently.

You can take about two to three hours, just checking in a few times to send people out on different gathering missions, and you can craft 50-60 or so of them, and put them up. At 60 units for 200,000 each, we're talking a cool 12 million credits, minus the listing fee on the market. It's a little bit of a hassle, but it works pretty well.

Johhn wearing a scary mask and supervising the work of shifty alien Fen Zeil in his manufacture of advanced V-9 seismic grenades. You need to keep an eye on those guys!

I've tried selling other things you can craft, but that seems to be the most consistent money-maker that I've found. The other advanced V-9 grenades can sell for more each, but the demand seems to be considerably weaker, so it's harder to move them. Armormech and Armstech, etc. and other crafting haven't (yet) proven to generate a substantial amount of money for any product. There are other things you can sell for even more money, but you won't have supply very often

Of course, it costs some money to run the gathering missions that build these, but Advanced V-9 Seismic Grenades are still very profitable. I'm only spilling the beans because nobody reads my blog, thankfully. I sometimes get undercut on the price too often as it is.

Also; I had created Kar Tanus as a Scoundrel, meaning to try the other Scoundrel spec that isn't a healing spec. I presume it operates very similarly to Hutran Thanatos' Lethality Operative spec. But... I decided that I doubted I'd really want to play him after all. I like Anstal Tane and Hutran well enough, but like my two Jedi and Sith double-bladed guys, I found that the sneak ability was cool when I wasn't in the mood to fight trash mobs, but otherwise the combat spec wasn't my favorite. 

But all was not lost with Kar Tanus! He could train a second spec, and I could use that second one most of the time! I decided to go with a shield specialist powertech, because it'll use the same one pistol set-up that the scoundrel does, which is convenient. Also, although I switched Graggory to the shield spec, let's be honest; I've finished with Graggory a long time ago and he's been in semi-retirement where he does very little for a long time. It'd be nice to get used to the shield spec by playing someone through it. I'm actually kind of excited to play him now, whereas with the Scoundrel spec, I felt it was more dutiful rather than that I was really looking forward to it. Oh, well.

Saturday, April 6, 2024

SOX Outfits using SWTOR

Just another video. I like making these. These aren't entirely serious, as especially the fifth one shows.


Also, I said in the last post that I was going to Hoth with Anstal Tane. I was wrong; although that's what it told me, the next mission was the detour to Quesh, which I totally forgot about. D'oh! Anyway, I played Quesh with Anstal, so now he's going to Hoth. He's pulling ahead of Vant Galaide a fair bit, but that's OK. I'm also tooling around with quite a few of my other characters in the meantime here and there, and that's been kinda fun for me to get some variety.

I've also created a few alternates for Anstal in terms of look. He's been one character that has consistently had the same look for his same play through, but I thought about making a hazard look for Quesh. I ended up not liking it very much, so I just stuck a rebreather on his normal outfit, and then hid it again when I finished Quesh. I also have a Hoth outfit, but I don't think I'm going to use it either. His alternate outfit slots won't be for play through anyway, I'll just use them to create outfits for its own sake.

I currently have two open slots for new characters. Although it's hardly the thing I need right now when I have lots of characters to finish, I kind of want to start two more. Sigh. Anyway, I'm going to refrain until I have at least two more characters into the max level and semi-retired phase. Anstal Tane and Vant Galaide are the two that are closest to this point; Anstal Tane is about to do Hoth at level 75, and Vant Galaide is on Balmorra at level 69, IIRC.

Wednesday, April 3, 2024

Seasons flubs my plans

The Galactic Seasons keeps flubbing my plans. I played a fair bit with Revecca Arden last night, because one of the Seasons Goals was to play 15 repeatable missions with a consular or inquisitor. I didn't advance her story, but I did advance her level, and I think I've done enough of the explorations and crap on Balmorra to be done with it.

Near the end, because it was taking so long, I took her to the fleet, picked up some Heroics on Korriban and Dromund Kaas and finished the Seasons objective there. When I get back to Balmorra, I won't need to do much except the two story quests; I can ignore the exploration and Heroics, because I've already done enough of them.

I also have seasons goals to play Directive 7 (or a few other flashpoints, but that's the only solo one—cue once again my lament that all of the Flashpoints don't have a solo mode) twice and two flashpoints from the Revan series that you do in Act II. After Balmorra for Republic and after Taris for Imperial. Anstal Tane was actually halfway through those; he had done the first one. Vant Galaide is on Taris, but he's just starting it. I decided that I'd do Anstal Tane's second one and get him ready to move on to Hoth when I pick him up again, and I also decided to do Vant Galaide out of order; just have him do it anyway, and come back and finish Taris afterwards. I swapped him out of his grungy jungle fatigues and into a slick, professional boarding action suit (see below) and took the mission right there on Taris, since that's where it's located. 

I said earlier that I was quite enjoying Taris on the Republic side with Gael Heckett, and that's true. The Imperial side looks very similar, but it's not identical; the daytime lighting has been replaced with nighttime lighting. 

In SOX, I have my own pseudo-Taris, called Vorli VI, which is now a Desai world, run by one of the Dhangetan cartel iconoclasts. This makes for a very different vibe than Taris, as well as the conflict being largely between Revanchists and everyone else (especially the Monarchy). The Seraean Empire is my kinda sorta Sith Empire analog, and it's not a major player on the system; the Monarchy and the Republic being two forces that vie for claiming the mantle of the old Marian Empire. One, however, is like Tidewater noblesse oblige elitists and the other is like the worst of woke totalitarians from today. In reality, the people of the Colonies have little interest in either; although they are largely loyal to the Monarchy and I see any of the Revanchists as villains who are even worse than the Imperials, they are also happy that the Monarch of the Monarchy and most of his hierarchy of nobles, is far away and have little to do with life in the Colonies. I see the Colonies as the American Colonies in the early to mid-1700s—fairly prosperous and established, and only just beginning to question their loyalty to the Monarchy. The Space Revolutionary War which seems obvious, is still at least a few generations away from happening, I think.

Anyway, the point of all of this is that I'm having to change my plans on what exactly I'm playing because of the Seasons objectives. Which is OK. As long as I'm making progress on both the seasons and my characters, I can't complain.

Vant Galaide's "Slick Professional" look

UPDATE: I kind of forgot how stupid the Imperial planetary story is on Taris, though. It just feels childish to even play through it. Sigh.

Yeah, I finished my weekly Galactic Seasons by doing the two higher value options that I had identified, which were both Flashpoint ones. I had to play an extra flashpoint, The Foundry, with Vant Galaide to get him back to Taris, but that's OK. And I played a team-up flashpoint twice, and sadly got the same one both times, Cademimu. Which is fine, but it would have been nice to do that one once and whatever the other one was too. Also, because I put a filter on it, I didn't get any credit towards my social achievement, which I'm still short on. Sigh again.

Anyway, so Vant is back on Taris, and I'll be going back and forth between him and Gael Heckett, who's also a bounty hunter class, but being played as a Republic smuggler on Taris at the same time. Vant is now nearly level 70 (Anstal is a bit higher, at 72, but Anstal has finished both Taris and the two flashpoints, so that's OK.) I'll be glad to hit max level with these two and be able to skip missions that I'm only doing for the XP.

Vant's jungle camo gear for Taris. I'd probably also break it out on Yavin IV.