I've used credits in SOX, not because I think it's a great name for a currency, but because it's generic enough that you know what it means without thinking about it. It's also what Star Wars uses, of course, but then again, it's not unique. For what it's worth, I checked because I couldn't remember, but Star Frontiers and Traveller also use credits as the unit of currency. I also checked Star*Drive, and the currency there is the Concord dollar. OK. Although something like a Concord dollar maybe sounds a little bit more realistic, it also requires you to notice it, whereas credit is unnoticeable. You just accept it without thinking about it. I think I prefer that.
But I had to think about it. In the real world, currency always had names. And if you drop the Concord in actual practice, most of the time, and just say dollar, then it works. We do that here; technically our currency isn't the dollar, because other nations also use dollars that they print and which have different values, like Canada or New Zealand. Its the United States dollar, and it trades on the currency market as USD, United States Dollar. And, in Star*Drive, I presume you just quote things in dollars, you don't go out of your way to say Concord dollars all of the time.
But I still think I'll stick with credits.
Credits are a big deal in SWTOR, of course, although there's all kinds of drama about inflation and an oversupply of credits in the system. In my experience, the best way to consistently make decent credits is to craft Advanced V-9 Seismic Grenades and sell them at market price, which usually ends up being about 200,000 Cr each, more or less. I've managed to sell them for up to 350,000 a pop, but not frequently.
You can take about two to three hours, just checking in a few times to send people out on different gathering missions, and you can craft 50-60 or so of them, and put them up. At 60 units for 200,000 each, we're talking a cool 12 million credits, minus the listing fee on the market. It's a little bit of a hassle, but it works pretty well.
Johhn wearing a scary mask and supervising the work of shifty alien Fen Zeil in his manufacture of advanced V-9 seismic grenades. You need to keep an eye on those guys! |
I've tried selling other things you can craft, but that seems to be the most consistent money-maker that I've found. The other advanced V-9 grenades can sell for more each, but the demand seems to be considerably weaker, so it's harder to move them. Armormech and Armstech, etc. and other crafting haven't (yet) proven to generate a substantial amount of money for any product. There are other things you can sell for even more money, but you won't have supply very often
Of course, it costs some money to run the gathering missions that build these, but Advanced V-9 Seismic Grenades are still very profitable. I'm only spilling the beans because nobody reads my blog, thankfully. I sometimes get undercut on the price too often as it is.
Also; I had created Kar Tanus as a Scoundrel, meaning to try the other Scoundrel spec that isn't a healing spec. I presume it operates very similarly to Hutran Thanatos' Lethality Operative spec. But... I decided that I doubted I'd really want to play him after all. I like Anstal Tane and Hutran well enough, but like my two Jedi and Sith double-bladed guys, I found that the sneak ability was cool when I wasn't in the mood to fight trash mobs, but otherwise the combat spec wasn't my favorite.
But all was not lost with Kar Tanus! He could train a second spec, and I could use that second one most of the time! I decided to go with a shield specialist powertech, because it'll use the same one pistol set-up that the scoundrel does, which is convenient. Also, although I switched Graggory to the shield spec, let's be honest; I've finished with Graggory a long time ago and he's been in semi-retirement where he does very little for a long time. It'd be nice to get used to the shield spec by playing someone through it. I'm actually kind of excited to play him now, whereas with the Scoundrel spec, I felt it was more dutiful rather than that I was really looking forward to it. Oh, well.
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