Thursday, May 26, 2022

Galat'ion

Although Graggory, my first character, was a powertech bounty hunter, I was still learning the game with him, and I'd even thought I'd screwed up his story and cut it short at one point. I turned out to be wrong about that, but thinking what I thought, I created a second powertech and played him. I kept Graggory because he was a maxed out armormech, so he was useful (and I later got to finish the story with him anyway, once I figured out that I could) but in the meantime, I had the worst named of all of my characters to "replace" him, Galat'tion. Galat (a name I probably could have used, but I didn't think of it) ended up looking just a little bit different, and after his playthrough, I ended up equipping him a little bit differently. I also kept them on two different combat specs; Galat is on the damage over time pyrotech spec, while Graggory is on the direct damage advanced prototype spec. While Graggory tends to "dress" and I guess in my mind behave more like your prototypical gunfighter in space, Galat is a bit more a merc, a gangster, and a thug. The look I have above, from the character select screen, is the one I now consider his most iconic look.

Galat also became my biochem crafter, so I still keep him around even though I have two powertechs. My Jedi shadow and Sith assassin, on the other hand, never had any unique crafting skills, never got out of the 60s in their levels, and I didn't enjoy either of them as much, so lacking any compelling reason to keep them, they're the only original set of characters that I don't still have.

I do have another powertech now, Vash Galaide, but although he's a powertech, he's playing the agent class story, and is significantly different in look, style and everything else to Graggory, even though both are advanced prototype powertechs in terms of their mechanics.

I know he's not real, obviously, but sometimes I feel a little bad for Galat, since I don't like him as much as I feel like I should. But he does have some cool looks, and as a fictional character, I could find more use for him than as a "spare" powertech in game.



This is a very similar look to what I have for one of my Phillip outfits, although obviously he uses a different gun. I actually used that helmet for Phillip too, until I changed it. I guess they could have been twinseys with different guns. 


Speaking of guns, Galat is the only original tech class character who got no love when it came to cosmetic gun usage; he just uses the same one all of the time. I actually installed that gun into his cosmetic slots, to free it up to go into my legacy bank, but still, Galat has it with every single outfit. That said, it is wildly appropriate for the bounty hunter; a triple-barreled huge hand-cannon. It especially works with these heavy armored outfits. I don't have tons of them for my bounty hunters, but Galat has two, both using this very iconic SWTOR bounty hunter helmet, which is a world drop.


Here's the other version of heavily armored Galat, using the same helmet, and another iconic early bounty hunter chest-piece (although dyed to that interesting copper color). I did swap out the original armored leggings for this ragged leather kilt once I had access to it, but other than that, this is a very old-school outfit, and one I've had for some time. The screenshot is one I normally wouldn't keep, what with the gun ending up being right in front of his face, but it shows the gun from another cool angle.



The first of my overtly merc-looking outfits, with the awesome Star Forager chestpiece, which almost makes him look like he's got some kind of cybernetic power armor arm on the right hand side (of course from this angle, you see his left arm better. Whoops.) When I created this one, it really kind of changed the way I pictured Galat as a fictional character, and one that I might think of adapting in some format to Space Opera X; that more merc/thug idea.



I really like this armor piece, and you'll see that I used it on a number of characters, although rarely with a Mandalorian-style helmet. In particular, most of my agents (other than John himself, my first agent) use a variation of this as a black ops fatigues suit of sorts.


This outfit was first created as a bit of joke; a kind of street gangster look, but I ended up actually quite liking it. I doubt I'd use it for most characters, but it works quite well for Galat, and further fleshed out this vague idea in my head of what kind of character he was.


I do kind of like to have some environmental outfits. A heavy coat for Hoth and Ilum (and maybe Belsavis and Alderaan, for that matter, although I rarely end up with one there.) And a wastelander outfit specifically for Tatooine, although there are other places where it would look good too. Maybe a jungle explorer look for Taris, Yavin IV and Rishi, ettc. This one is the Tatooine-inspired desert set. I don't always create these, and even when I do, I don't always keep them, but I like Galat here. You'll see other of my characters with that same trenchcoat and chest piece, but not worn the same way Galat wears it, with a space Spartan Mandalorian style helmet and super heavy vambraces, which gives the whole thing a much heavier armored look.


The thing that really makes this look like mercenary is the hat, of course. I couldn't use it until I'd acquired sufficient reputation from Makeb to buy it. which didn't happen until Galat's playthrough was finished, or at least nearly so. That said, I still feel like this is his most iconic look as a character. Although this chestpiece doesn't really look like the Star Forager, with a completely different color and that weird neck wrap thingy, it actually very nearly is, and you can see the cybernetic power-armored right arm here.


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