My commando. I was a little reluctant to play him for three reasons, so he lingered as almost the last of my original run of characters: 1) I don't like the concept of a soldier running around following orders and saluting "superior" officers who, most likely, were going to be dumb as a box of rocks and hardly superior at all. No matter how well written it would end up being, it just wasn't a concept that appealed to me nearly as much as... well, any of the other classes, actually. 2) scuttlebutt before I played it was that it was one of the weaker stories as well, and 3) the commando was the iconic version of the class to play, with the big autocannon that he carries around like Jesse Ventura's character in Predator, but it was a healing class, and I thought there was no reason to play a healer in solo play.
Most of my reservations ended up being not too bad; 1) this is still true; I have little use for the concept overall. It's also why I eventually kind of gave up on Galaxy's Edge in spite of how good it was, after finishing the first "season"; I just don't care for military science fiction; I like more Western science fiction about rugged individuals. 2) it's actually written quite well, and in fact, better written than I'd have thought, given that the concept doesn't give the writers nearly as compelling a thing to work with. It has its flaws, but the most egregious ones aren't the class story; they're the faction and exploration stuff anyway. The class story overperformed against my expectations, and 3) you can always pick a direct damage spec, which I did, and the healing isn't a big deal. In fact, I now kind of like having a few healing abilities like the commando, mercenary, scoundrel and operative have, because it means I don't have to put my companion on heal mode all of the time. I actually like the gameplay of a direct damage character with a companion in heal mode, but the reality is that the game, when in heal mode, has kind of obnoxious audio and visual cues of your companion throwing green mist at you all of the time and acting like you're dying just because you fast-traveled or got off of a speeder, or finished a cut-scene or something else equally inane.
Anyway, as always, not all of these outfits are original (although the first one is literally the one I started with on Ord Mantell) but for whatever reason I either didn't get as in to playing "space Barbie dolls" with Phillip compared to the others, or just couldn't find the look that really popped for him. I have fewer outfits, and I've used them longer, in general, than the characters which we've shown before.
I also keep Phillip around, not only because he's the only character I have with an autocannon, but also because he's my slicing gatherer. This is a weird gathering skill that doesn't correspond to any specific crafting skill, but you need it for all kinds of higher level crafting on all of the other crafting skills, so someone has to be dedicated just to doing it.
Whoops! Forgot to turn off the interface for this one. |
No comments:
Post a Comment